MegaBowling
 
Megasoft2000 Ltd.
Palm Software Division (PSD).



Description.
Installation.

    To install this game you should synchronize the "MegaBouling_XX.prc" application to your device.
    Files can be installed by using the Desktop S/W or just any other application.

  • MegaBowling_HR.prc - install on a device with 320*320 screen resolution and greater, only PalmOS 5 devices, 16 Bit Color
  • MegaBowling_LR.prc - install on devices with 160*160 screen resolution, Palm OS 4.x/5.x, 16 Bit Color


Game scoring
    It may seem to many of us that scoring a tenpin bowling game is about as difficult as hang gliding backwards but never fear!  Below is a guide to how to score a game of tenpin bowling, including the meaning of the symbols used.  By the way, a 300 (the highest score possible) is achieved by bowling twelve strikes in a row in one game.  From the information below, you can work out how a 300 is achieved.  Unfortunately, knowing how to score doesn't make it any easier to score 300.

    First, let's look at a game of tenpin bowling:

    The numbers in the top row are the frame number, the second row is the pins knocked down (pinfall) and the third row is the actual score.  Now, let's look at what all of the "x"'s and "/"'s mean:

    1. A Strike (X) is worth 10 pins plus the number of pins knocked down on the next two balls.
    2. A Spare (/) is worth 10 pins plus the number of pins knocked down on the next ball (one ball only - not frame)
    3. An Open Frame (one where not all pins are knocked down after both balls have been bowled) has no bonus score.
    4. If a Strike is bowled on the first ball of the tenth frame, the bowler receives two extra balls.
    5. If a Spare is bowled on the first two balls of the tenth frame, the bowler receives one extra ball.
    6. There is a maximum of three balls in the tenth frame so the score in the tenth frame is simple totaled and added to the score from the ninth.
    7. Note that the circle around the 7 in the sixth frame indicates a split.  A split can also be denoted by the letter "s" as in the examples below.

      Note that scoresheets can come in a variety of display formats, but they all mean the same thing. 

Scoresheet Samples

    Scoresheet - one of the standard formats with triangles and squares to indicate spares and strikes.  Note the circle around the 7 in the sixth frame denoting a Split.

    Scoresheet - exactly the same score as above but with "/"'s and "X"'s instead of triangles and squares.  Note the "s" next to the 7 in the 6th frame indicating a split.

    Scoresheet - again same as above, but just showing "marks" (Strikes, Spares, Miss only - no pinfall).  This is easy to read, but doesn't show pinfall, so a miss could be a one-miss or a nine-miss.

Adding up the score

    1

    2 3 4 5 6 7 8 9 10
    7 / 8

    1

    6

    /

    4

    5

    9

    /

     

    x

     

    x

     

    x

    7

    -

    9 / x
    18 27 41 50 70 100 127 144 151 171

    Now looking at the game above, we can add up the scores frame by frame:

    1. In the first frame, the score is 10 (because we got a spare) plus the next ball (8), totaling 18.
    2. Second Frame: Score from first frame (18) plus eight plus 1.  Equals 27.
    3. Third Frame. Score from second frame (27) plus ten (because we got a spare) plus the next ball (4).  Equals 41.
    4. Fourth Frame. Score from 3rd (41) plus four plus five.  Equals 50.
    5. Fifth Frame. Score from 4th (50) plus ten (spare) plus next ball (X = 10).  Equals 70.
    6. Sixth Frame. Score from 5th (70) plus ten (X) plus next two balls (X and X = 10 + 10).  Equals 100.
    7. Seventh Frame. Score from 6th (100) plus ten (X) plus next two balls (X and 7 = 10 + 7). Equals 127.
    8. Eighth Frame. Score from 7th (127) plus ten (X) plus next two balls (7 and - = 7 and 0).  Equals 144.
    9. Ninth Frame. Score from 8th (144) plus seven plus 0 (- = miss = 0). Equals 151.
    10. Tenth Frame. Score from 9th (151) plus ten (9/) plus ten (X).  Equals 171.

      Remember that in the tenth frame, simply total the frame and add it to the ninth to get the final score.  There are no extra bonuses. Sometimes you will see a circle around a number in the score.  This means a SPLIT has occurred.  A split is when the head pin has been knocked down and the pins remaining are separated by at least one pin.  This sounds rather confusing, but for example, it is possible to get a "nine split".  This means that the head pin (pin 1 - the closest to the bowler) was knocked over exposing the 2 and 3 pins (the next row back after the head pin).  Since the 2 and 3 pins are separated by more than one pin (the head pin is no longer there), this is considered to be a split. The most common splits are 4-6, 4-6-7-10, 7-10, 4-7-10, 6-7-10, 3-9, 2-7 but there are literally hundreds of possible splits.  One important thing to note is that it is not possible to have a split if the head pin is present - if the head pin is present then no matter what other pins have been knocked down, it is not called a split. Just because it is not called a split doesn't mean it isn't difficult to get some spares when the head pin is left with other pins.  For example, the 1-7-10 combination is not called a split but is also not an easy combination to spare. You may also see some other marks, such as W, meaning washout.  A Washout is basically the same as a split, but the headpin is present.  Not many scoring systems will show you a W, but some do.

Play the Game

  Abandon game - starting a new game (the current game is lost)

Options - game parameters setting

Language
- game interface language selection

Hi Score - review and game results control

Register - Registration of the MegaBowling application

About - Information about the MegaBowling application developers

Abandon game

Game type - select one of 4 game types:
  • Single - a single mode game on one device
  • vs. Human - a game vs. a partner on one device
  • IR Game - a game vs. a partner on 2 devices (Infrared)
  • BT Game - a game vs. a partner on 2 devices (Bluetooth)

Throw mode - game mode selection. This version offers you 3 modes available:

  • Stroke - complete feeling of a realistic game
  • Arcade - arcade variant designed for your rest and relaxation
  • Swing - another arcade variant that simulates a view from above. 

 


IR game


    To start the game in IR, follow these steps:

      1) Select "Game type" in "IR game" on both devices. Other parameters ("Throw type" and "Difficulty") may differ. Thus, each player plays using his own adjustments.

      2) Place both devices within direct sight to contact by IR port.

      3) The player who wishes to start the game first should press the "Start new game" button. This player is considered as "1st player". Firstly, the second player's device searching starts and the "Friendly handheld searching..." message appears. If this message remains for a long time, it means the rival's device is out of IR port range. Change reciprocal placement of your devices and try again.

      4) After the "1st player" detects the rival's device, the "Waiting for reply..." message appears. This means the second player (considered in the game as "2nd player") can connect. It must be mentioned that you can simultaneously initiate the beginning of the game on both devices, however it is not recommended.

      5) The second player presses the "Start new game" button. After the first player's device is detected the "Waiting for the remote player...." message appears and the first player will be able to perform his bowls. Each bowl of your opponent is displayed on your screen. Please note that the throw is displayed with a slight lag (not more than a second), which is quite normal.

      6) After the first player has closed the frame they switch over moves. This time the "Waiting for the remote player...." message appears on the second player's display.

    Note: If it is impossible to transfer information to the remote device at the moment of bowling, there will be another attempt to do it after the bowl is performed. Then you'll see the "Shot sending..." message. Place the remote device within the range of IR ports.

BT game

  After this game type was selected, press the  "Activate Bluetooth" button. Then press the  "Start new game" button. In the  "Select a device" window select your partner's device and press the  "Ok" button.

Similar steps should be taken on your partner's devices. After this you can enjoy a Bluetooth protocol game with your partner.

Hi Score


  This table represents top 8 results for every mode.

You can view separate score tables for each game mode.


Options

  Sound volume - sound effects volume change

Use digital sound - sound effects on/off

Show trace - the screen shows a graphical trajectory of the ball movement before the throw. 
Please note! This option is only Swing mode available 

Show pen stroke errors - system notification delivery when the trajectory is incorrect.

Registration

  How can you buy and register MegaBowling game?

You can buy this game at: 
http://www.megasoft2000.com

After you purchased the game you will be e-mailed the registration code that you are to enter in the "Register" sector.

Note! Keep your personal registration code, as you will need it when repeatedly installing this game on your device.

Note! For the registered users update is free of charge!


Arcade mode

  For pulling the ball touch and hold the stylus at any part of the screen (or instead of stylus you can use any key of your device). Whether the ball achieves the target precisely or not, it depends on the stylus hold time (or on the device key hold time respectively).

Stroke mode

This mode imitates complete feeling of "presence in the hall" effect. This mode control is quite easy. Touch with your stylus in the beginning of the path and draw the ball movement trajectory. 

The graphical picture displays:

  • black - stylus trajectory
  • red - rolling direction
  • blue - direction and power of spinning.

Swing mode

  Swing mode simulates the view from above.

In this mode the ball constantly moves in the horizontal position. The ball stops its movement the moment you press the  "GO" button. To adjust the ball spinning, hold the  "GO" button and shift the stylus to the right or to the left to the desired position. After you get the stylus from the screen the ball will move towards the pins from the specified point.

In order to more accurately adjust the spinning trajectory of the ball, there is a possibility in the  "Options" that enables to switch "Show trace". In this case you can review the movement trajectory of the ball before the throw.

To adjust the speed of the ball horizontal movement, use the "+" or "-" buttons in the lower left part of the screen or just touch the desired point on the "speed" scale.


Free usage of the MegaBowling program is limited by 12 games


If you want to buy it address to:
http://www.megasoft2000.com/buy.php?division=palm